Defcon – An RPG Idea

April 11, 2009

Heres an idea that came to me while reading Maid the RPG. Essentially Maid is about gaining influence over the other maids and the master via seduction or any other means possible.

Switch this to a political scenario. Imagine that the PC’s are the generals and staff of a war office, fighting to gain the Presidents ear and have their voices heard above the others. Now imagine that this is in the wake of some national or international disaster. Each PC wants the President to further their own agenda, from the General who wants to counter-strike (war is good for business) to the aide who whats to be noticed and gain influence to the opposition leader who just wants everything to go as badly as possible (thus making him stronger for the next election).

Think I might have to work on this a bit more, it could be fun.


Wiki’s for RPG’s

April 6, 2009

Tme for another list of links, some Wiki’s this time that caught my eye and are pretty helpful to any gamer.

Big badda boom…

April 2, 2009

Here’s something a little different.

As part of my ongoing Wednesday night Dark Heresy game, one of the PC’s made friends with a noble who has significant interests in Gunmetal City. As part of their friendship, said noble presented a prototype firearm to the PC with a request that he try it out (to get feedback), show it off (to get others interested) and potentially find other backers for when the firearm goes into production.

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Instant games

March 25, 2009

Thanks to the free RPG blog ( I just found the Instant Game by Animalball Games. If your stuck for a setting for your next game you should really take a look at this. And best of all its free! – Animalball Games Website (Look for Instant Game) – Review by FreeRPGBlog

Bravyet the city

March 23, 2009

Location : West-North-West coast of the Deltrib homeland
Year Founded : Founded Year 0 by Duke Yadav I (1479 years old).
Ruler : Bravyet City Council
Population / Demographics : 52,000 (99%+ Deltrib, >1% Others)
Government Type : Democratic council, voted in by the local populace every 5 years.
Languages : Deltib
City Colors : Yellow banner, Red chevron with horizontal bisected triangle in black
Natural Resources and Manufactured Goods : Trade goods, fish, shellfish, timber, grain
Allies : All members of the Deltib race
Enemies : Solace tribes who migrate across the ice flows to the north
Fortifications : Walled city
Tech Level : Late Middle Ages equivalent
Primary Religion : Predominant religions are that of the Mood Goddess and Sun God.
Other Religions : Others religions are permitted, but tend to have very small followings, such as the Plainar religions of the Wind Gods and Horse God
Climate : Sub-Temperate, Climate tends to be cold winters with mild summers
Terrain : Coastal to West, rivers to East, plains to South, forest to North.

Description :

Bravyet, the first city of the Deltib is a large, walled coastal hub of trade routes throughout the Deltib homeland. It has the most population, by quite a long way, of any settlement in the world. The inhabitants cover the vast spectrum of Deltib life ranging from rich to poor, old to young and conservative to progressive. This populace inhabits the many wards of the city that are quite heavily defined between the internal roads of the city, and bisected by the river that flows through the middle of the city.Bravyet holds one of the few Deltrib libraries within its city walls and also a university to try and progress the knowledge of its populace. Of course these are seldom used by any other than the scholars and possibly the rich so the common man and the merchant remain largely ignorant of its benefits. The person responsible for these institutions is the Bastion of Education for Bravyet, who answers to the Council.

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Bravyet Overview.

March 21, 2009
An outline from the design bible for Skyfell. Bravyet is the homeland for the Deltrib who are the closest to Humans on Skyfell.
Land of Bravyet – An Overview

Year Established: Circa -1200 AC.
Ruler: Bravyet City Council and other Landed owners.
Ruler’s Titles: Council member.
Capital: Bravyet.
Population: Approx 1,750,000.
Government Type: Democracy.
Government Stability: Stable.
Climate: Stable climate that ranges from a cold northern border to warmer, wind swept plains to the south.
Languages: Deltrib, Plainar.
Currency: Brav(Silver) and D’Brav(Gold).
Technology Level: Late Middle Ages equivalent.
Wealth: Comfortable for the majority of people with extremes at both ends of the scale being quite rare
Allies & Alliances: Minearch is a minor ally, but the Deltrib hope to build upon that relationship.
Enemies & Rivals: Solace.
Demographics: Deltib : 97% (High Deltirb 62%, Plainar Deltrib 38%); Others :3%
National Colors: Yellow horizontally bisected triangle
Natural Resources and Manufactured Goods: Lumber, Iron, Gold, Fish, Wheat, Horses, Ale, Sheep, Cattle, Shellfish, and Barley.
Primary Religion: Moon Goddess and Sun God / Four Gods of the Wind and Horse God.
Terrain: Vast plains to the south that are home to the Plainar and their horses, hills and mountains to the north with a much more structured lifestyle of the Deltrib and their towns and cities .
Flora & Fauna: Plants on the Deltrib continent vary from north to south and the rugged hills and eventual mountains of the far north give way to the wide open rolling plains of the south. In the north rugged plants and trees withstand the harsh winds and fridged winters, while the south is much more gentle in its climate changes and as such promotes a more varied range of trees and grasses that scatter the plains. Animals in both areas tend to be variations on each other, for example in the south the gidson is a plains walking herd creature that has a short light brown hide, in the north their exists the rigdodon, a mountain climbing herd creature much like the gidson but with a leaner frame and a shaggy long coat over its hide.

Traveller – Sareen Final Sub-Sector map

March 16, 2009

After playing around with the sub-sector map for quite a while, this is the final result.

The x-boat routes have been finalised thanks to the huge help on the Mongoose Traveller boards and I have added hex references as well (another suggestion from the board). Ive also added a copy of the breakdown of the worlds as I generated them below the map. Now all I need to do is spec out each world….. wish me luck!

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