May 28, 2009
So here are a few of the comments from last nights 4th Edition game, see if you can guess the general opinion from the group:
- “Nice boardgame”
- “Its like Advanced Heroquest with extra bits added”
- “Its a fun break from roleplaying”
- “Its ok, but its not D&D”
- “If it was called something else it would be ok, but its just not what I expected”
…. yeah, you guessed it, they pretty much saw it as a distraction from “real roleplaying”. Give them their dues though, they are determined to finish off the scenario next week and kill off as many Kobolds as possible. Also the added hint that there might be a dragon lurking in the depths of Kobold Hall gave them a lot of incentive to carry on as well. Im hoping that next week will convince them that it is an ok game, maybe not the best game but just ok.
As for GMing, well I found it ok. Thanks pretty much to the Newbie DM pack that I mentioned in the last post, the game flowed quite well. I only had to look up rules a couple of times and the encounter charts with pre-rolled initiatives was a great timesaver. Also worth a mention are the tokens in the DM starter kit. The guys really liked them and had much fun flipping them over to the bloodied side when they scored big hits on the Kobolds. Little things please small minds I guess :¬)
The long and short of this tale though is that the group seems to thing that 4th Edition is not what D&D once was, and they now see it as a one shot game. They cannot envisage using it at all for a campaign, even though they do want to try to complete the current adventure. My guess is that next week will not sway them too much but I hope that they enjoy it all the same.
May 27, 2009
So after much consideration I have decided to inflict the players in my Wednesday night game with 4th Edition D&D. The reasons for this are quite many and varied so I thought I might go over a few of them here just to enlighted those who give a damn.
I’m an RPG geek… new systems entice me like nothing else. If a new version of a game that I own comes out, even if I have never played the game, I want a copy. And so it was with 4th Edition D&D. The day it came out I was in a Waterstones store getting all 3 base books (with a pretty good discount it turns out) and taking them to read during my lunch hour. The outcome of this was pretty much negative. I managed to get 3/4 of the Players Handbook read before I gave up, the DMG and Monster Manual left untouched. The reason for this was that I felt that 4E had taken the roleplay out of RPG, I mean skill challenges? come on!! And so those 3 books sat on my shelf for the past year with no chance of me going back.
What changed? Essentially me mellowing and peer pressure. Firstly I figured, even a poor game needs to be tried at least once. I even own copies of some games that I am sure I will never play, but everything deserves to be given its fair shot. Secondly the amount of blogs out there that say that they play 4th Ed and enjoy it is amazing. Im not sure if these are people who have different wants and needs for an RPG, but if anyone enjoys a game then their must be some merit to it. On top of all that, running a one off of 4th Ed will give me a chance to see what its like without any kind of commitment to the group. If we like it, great! If not, well we need never mention it again.
So tonight I will be running the adventure from the back of the DMG, fighting the good fight for the Kobolds while my evil players invade their cosy home. To make it easier i’ve even got maps and tokens (thanks to the DM’s starter kit by Newbie DM – http://newbiedm.com/2009/05/15/new-dm-starter-kit-now-available/). Now tactical maps are not something that I usually use, so this will be a real eye opener for me. If it comes off well then I might try Savage Worlds next week with a tactical map.
Fingers crossed that all goes well tonight and i’ll let you know how it went.